You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
281 lines
7.6 KiB
281 lines
7.6 KiB
PImage backgroundImage;
|
|
Equipe[] equipes;
|
|
Position[] positions;
|
|
int nombreEquipes = 42;
|
|
PFont quicksandFont;
|
|
boolean EDITING=false;
|
|
Table positionTable, scoreboard;
|
|
|
|
void setup() {
|
|
|
|
size(displayWidth, displayHeight);
|
|
fullScreen(1);
|
|
//randomSeed(3);
|
|
//frameRate(60);
|
|
colorMode(RGB, 255);
|
|
rectMode(CENTER);
|
|
noStroke();
|
|
// modifier les positions des cases du plateau
|
|
//EDITING=true;
|
|
|
|
// chargement du scoreboard ou génération du scoreboard vide
|
|
loadScoreboard();
|
|
|
|
positionTable = loadTable("data/positionTable.csv", "header");
|
|
quicksandFont = loadFont("Quicksand-Bold-40.vlw");
|
|
backgroundImage = loadImage("backgroundImage.jpg");
|
|
|
|
// génération des équipes
|
|
equipes = new Equipe[nombreEquipes];
|
|
for (int i=0; i<equipes.length; i++) {
|
|
Equipe e = new Equipe(i);
|
|
e.setScore(scoreboard.getInt(i, "score"));
|
|
equipes[i] = e;
|
|
}
|
|
|
|
// génération des emplacements
|
|
positions = new Position[positionTable.getRowCount()];
|
|
for (int i=0; i<positionTable.getRowCount(); i++) {
|
|
positions[i] = new Position(positionTable.getInt(i, "id"));
|
|
positions[i].radius = (i==0 || i==positionTable.getRowCount()-1)? 145: 60;
|
|
positions[i].posX = positionTable.getFloat(i, "posx");
|
|
positions[i].posY = positionTable.getFloat(i, "posy");
|
|
|
|
// récupération des pions par score
|
|
IntList pionsInPosition = new IntList();
|
|
for (TableRow row : scoreboard.findRows(str(i+1), "score")) {
|
|
pionsInPosition.append(int(row.getString("equipe"))-1);
|
|
}
|
|
|
|
// positionnement des pions dont le score n'est pas nul
|
|
if (pionsInPosition.size()>0) {
|
|
float angle = PI;
|
|
// ce bloc est incompréhensible... mais il fait son taf
|
|
for(int j=0; j<pionsInPosition.size(); j++) {
|
|
angle += TWO_PI / pionsInPosition.size();
|
|
equipes[pionsInPosition.get(j)].pion.posX = pionsInPosition.size() * 5.5 * cos(angle) + positions[i].posX;
|
|
equipes[pionsInPosition.get(j)].pion.posY = pionsInPosition.size() * 5.5 * sin(angle) + positions[i].posY;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void mouseMoved() {
|
|
for (int i = 0 ; i < equipes.length; i++) {
|
|
Equipe e = equipes[i];
|
|
Pion p = e.pion;
|
|
|
|
// calcul de distance entre la souris et le pion
|
|
float distPion = dist(p.posX, p.posY, mouseX, mouseY);
|
|
// calcul de distance entre la souris et l'emplacement d'équipe
|
|
float distEquipe = dist(e.pos_x, e.pos_y, mouseX, mouseY);
|
|
// seuil de collision
|
|
float threshold = p.radius/2;
|
|
|
|
// si la souris est au delà du seuil de collision et que le pion est dans un état actif
|
|
if (distPion>threshold && distEquipe>threshold && (p.hovered || p.dragged)) {
|
|
// cloture des deux états
|
|
p.dragStop();
|
|
p.hoverStop();
|
|
break;
|
|
|
|
// si la souris est sous le seuil de collision du pion et qu'il n'est pas déjà dans l'état survolé
|
|
} else if ((distPion<=threshold || distEquipe<=threshold) && !p.hovered) {
|
|
// activation de l'état survolé
|
|
p.hoverStart();
|
|
if (distEquipe<=threshold) {
|
|
p.lazored = true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!EDITING) return;
|
|
for (int i = 0 ; i < positions.length; i++) {
|
|
Position p = positions[i];
|
|
float distPosition = dist(p.posX, p.posY, mouseX, mouseY);
|
|
float threshold = p.radius/2;
|
|
if (distPosition>threshold && (p.hovered || p.dragged)) {
|
|
p.dragStop();
|
|
p.hoverStop();
|
|
break;
|
|
} else if (distPosition<=threshold && !p.hovered) {
|
|
p.hoverStart();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void mousePressed() {
|
|
for (int i = 0 ; i < equipes.length; i++) {
|
|
Pion p = equipes[i].pion;
|
|
float d = dist(p.posX, p.posY, mouseX, mouseY);
|
|
if (d<p.radius/2) {
|
|
//println(p.id+1);
|
|
p.dragStart();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!EDITING) return;
|
|
for (int i = 0 ; i < positions.length; i++) {
|
|
Position p = positions[i];
|
|
float d = dist(p.posX, p.posY, mouseX, mouseY);
|
|
if (d<p.radius/2) {
|
|
//println(p.id+1);
|
|
p.dragStart();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void mouseDragged() {
|
|
for (int i = 0 ; i < equipes.length; i++) {
|
|
Pion p = equipes[i].pion;
|
|
if (p.dragged) {
|
|
p.posX = mouseX+p.offset.x;
|
|
p.posY = mouseY+p.offset.y;
|
|
// cloture de la boucle for, pour ne pas cibler plusieurs pions si c'était possible
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!EDITING) return;
|
|
for (int i = 0 ; i < positions.length; i++) {
|
|
Position p = positions[i];
|
|
if (p.dragged) {
|
|
p.posX = mouseX+p.offset.x;
|
|
p.posY = mouseY+p.offset.y;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void mouseReleased() {
|
|
for (int i = 0 ; i < equipes.length; i++) {
|
|
Pion p = equipes[i].pion;
|
|
if (p.dragged) {
|
|
p.dragStop();
|
|
equipes[i].setScore(findClosestPositionFrom(p).getScore());
|
|
saveScoreboard();
|
|
}
|
|
}
|
|
|
|
if (!EDITING) return;
|
|
for (int i = 0 ; i < positions.length; i++) {
|
|
Position p = positions[i];
|
|
if (p.dragged) {
|
|
p.dragStop();
|
|
savePositionTable();
|
|
}
|
|
}
|
|
}
|
|
|
|
void mouseWheel(MouseEvent event) {
|
|
for (int i = 0 ; i < equipes.length; i++) {
|
|
Equipe e = equipes[i];
|
|
Pion p = e.pion;
|
|
|
|
// calcul de distance entre la souris et l'emplacement d'équipe
|
|
float distEquipe = dist(e.pos_x, e.pos_y, mouseX, mouseY);
|
|
// seuil de collision
|
|
float threshold = p.radius/2;
|
|
// nouveau rayon
|
|
int radius = p.radius + event.getCount()*-5;
|
|
|
|
// si la souris est sous le seuil de collision
|
|
if (distEquipe<=threshold && radius>20 && radius<120) {
|
|
p.radius = radius;
|
|
}
|
|
}
|
|
}
|
|
|
|
// écrit la position des cases dans un .csv
|
|
void savePositionTable() {
|
|
positionTable = new Table();
|
|
|
|
positionTable.addColumn("id");
|
|
positionTable.addColumn("posx");
|
|
positionTable.addColumn("posy");
|
|
|
|
for (int i = 0 ; i < positions.length; i++) {
|
|
Position p = positions[i];
|
|
TableRow position = positionTable.addRow();
|
|
|
|
position.setInt("id", p.id);
|
|
position.setFloat("posx", p.posX);
|
|
position.setFloat("posy", p.posY);
|
|
}
|
|
|
|
saveTable(positionTable, "data/positionTable.csv", "csv");
|
|
}
|
|
|
|
// écrit le tableau des score dans un .csv
|
|
void saveScoreboard() {
|
|
scoreboard = new Table();
|
|
|
|
scoreboard.addColumn("equipe");
|
|
scoreboard.addColumn("score");
|
|
|
|
for (int i = 0 ; i < equipes.length; i++) {
|
|
Equipe e = equipes[i];
|
|
TableRow scoreEquipe = scoreboard.addRow();
|
|
|
|
scoreEquipe.setInt("equipe", e.id+1);
|
|
scoreEquipe.setInt("score", e.score);
|
|
}
|
|
|
|
saveTable(scoreboard, "data/scoreboard.csv", "csv");
|
|
}
|
|
|
|
void loadScoreboard() {
|
|
if (fileExists("scoreboard.csv")) {
|
|
scoreboard = loadTable("data/scoreboard.csv", "header");
|
|
} else {
|
|
scoreboard = new Table();
|
|
scoreboard.addColumn("equipe");
|
|
scoreboard.addColumn("score");
|
|
for (int i = 0 ; i < nombreEquipes; i++) {
|
|
TableRow scoreEquipe = scoreboard.addRow();
|
|
|
|
scoreEquipe.setInt("equipe", i+1);
|
|
scoreEquipe.setInt("score", 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
// renvoie la Position la plus proche du Pion fourni en paramètre
|
|
Position findClosestPositionFrom(Pion pion) {
|
|
Position closest = positions[0];
|
|
|
|
for (int i = 0 ; i < positions.length; i++) {
|
|
Position position = positions[i];
|
|
|
|
float distPion = dist(pion.posX, pion.posY, position.posX, position.posY);
|
|
float distClosest = dist(pion.posX, pion.posY, closest.posX, closest.posY);
|
|
|
|
if (distPion<=distClosest) closest = positions[i];
|
|
}
|
|
|
|
return closest;
|
|
}
|
|
|
|
boolean fileExists(String filename) {
|
|
File f = dataFile(filename);
|
|
return f.isFile();
|
|
}
|
|
|
|
void draw() {
|
|
image(backgroundImage, 0, 0, displayWidth, displayHeight);
|
|
for (int i = 0 ; i < equipes.length; i++) {
|
|
equipes[i].update();
|
|
}
|
|
|
|
if (!EDITING) return;
|
|
for (int i = 0 ; i < positions.length; i++) {
|
|
positions[i].draw();
|
|
}
|
|
}
|