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62 lines
1.5 KiB
62 lines
1.5 KiB
class Equipe {
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int id, score, tour;
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float radius;
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float posX, posY;
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Pion pion;
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Equipe(int id) {
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this.id = id;
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this.score = 0;
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this.tour = 0;
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// générer un pion pour l'équipe
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this.pion = new Pion(this.id);
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// récupérer les valeurs de positionnement initial du pion
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this.posX = this.pion.posX;
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this.posY = this.pion.posY;
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this.radius = this.pion.radius;
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// afficher l'emplacement de l'équipe
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this.update();
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}
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void update() {
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// affichage de l'emplacement d'équipe, qui restera toujours fixe
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color bgColor = color(235, 112, 71, 0.8);
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color textColor = color(200);
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fill(bgColor);
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stroke(bgColor);
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strokeWeight(0.5);
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circle(this.posX,this.posY,radius);
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fill(textColor);
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float textSize = this.radius/4*3;
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textSize(textSize);
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float pos_x = this.id<9? this.posX-radius/5: this.posX-radius/3;
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text(this.id+1, pos_x, this.posY+radius/5);
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// mise à jour du pion
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this.pion.draw();
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}
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void setScore(int score) {
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if (this.score==score) return;
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int oldScore = this.score;
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this.incTour();
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println("Equipe", this.id+1, "setScore from", oldScore, "to", score, "turn updated to", this.tour);
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this.score = score;
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this.update();
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Scoreboard.applyScore(this.id, this.score, this.tour);
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drawAround(oldScore);
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drawAround(this.score);
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}
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void incTour() {
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this.tour++;
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}
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void setTour(int tour) {
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this.tour = tour;
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}
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}
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