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PImage backgroundImage;
Equipe[] equipes;
int nombreEquipes = 50;
void setup() {
size(displayWidth, displayHeight);
fullScreen(1);
randomSeed(3);
frameRate(30);
colorMode(HSB, 255);
rectMode(CENTER);
noStroke();
backgroundImage = loadImage("backgroundImage.jpg");
image(backgroundImage, 0, 0, displayWidth, displayHeight);
equipes = new Equipe[nombreEquipes];
for (int i = 0 ; i < equipes.length; i++) {
equipes[i] = new Equipe(i);
}
}
class Equipe {
int id, score, pos_x, pos_y, radius;
String membres;
color couleur;
Pion pion;
Equipe(int id) {
this.id = id;
this.score = 0;
//float randomHue = random(255);
//float randomSaturation = random(100,255);
//float randomBrightness = random(80,255);
//color inverseText = color(float(255)-randomHue, float(255)-randomSaturation, float(255)-randomBrightness);
//this.couleur = color(randomHue, randomSaturation, randomBrightness);
//this.pion = new Pion(this.id, this.couleur, inverseText);
// générer un pion pour l'équipe
this.pion = new Pion(this.id, color(0), color(255));
// récupérer les valeurs de positionnement initial du pion
this.pos_x = this.pion.pos_x;
this.pos_y = this.pion.pos_y;
this.radius = this.pion.radius;
// afficher l'emplacement de l'équipe avant le pion
this.update();
}
void update() {
color bgColor = color(100, 100, 200);
color textColor = color(200, 100, 200);
fill(bgColor);
float radius = this.radius;
circle(this.pos_x,this.pos_y,radius);
fill(textColor);
float textSize = this.radius/4*3;
textSize(textSize);
float pos_x = this.id<9? this.pos_x-radius/5: this.pos_x-radius/3;
text(this.id+1, pos_x, this.pos_y+radius/5);
this.pion.update();
}
}
class Pion {
int id, pos_x, pos_y, radius;
color fond, texte;
boolean hovered, dragged;
Pion(int id, color fond, color texte) {
this.id = id;
this.fond = fond;
this.texte = texte;
this.radius = 30;
this.pos_x = floor(displayWidth/nombreEquipes)*id+radius;
this.pos_y = 30;
this.hovered = false;
this.dragged = false;
}
void update() {
color bgColor = this.dragged? color(40, 250, 250): this.hovered? this.texte: this.fond;
color textColor = this.dragged? color(210, 10, 10): this.hovered? this.fond: this.texte;
stroke(bgColor);
strokeWeight(0.5);
fill(bgColor);
float radius = this.radius; //this.dragged? this.radius*1.4: this.hovered? this.radius*1.2: this.radius;
circle(this.pos_x,this.pos_y,radius);
fill(textColor);
float textSize = this.radius/4*3; //this.dragged? this.radius*0.75: this.hovered? this.radius*0.75: this.radius*0.75;
textSize(textSize);
float pos_x = this.id<9? this.pos_x-radius/5: this.pos_x-radius/3;
text(this.id+1, pos_x, this.pos_y+radius/5);
}
void dragStart() {
this.dragged = true;
}
void dragStop() {
this.dragged = false;
}
void hoverStart() {
this.hovered = true;
}
void hoverStop() {
this.hovered = false;
}
}
void mouseDragged() {
for (int i = 0 ; i < equipes.length; i++) {
Pion p = equipes[i].pion;
if (p.dragged) {
p.pos_x = mouseX;
p.pos_y = mouseY;
break;
}
}
}
void mouseMoved() {
for (int i = 0 ; i < equipes.length; i++) {
Equipe e = equipes[i];
Pion p = e.pion;
float distPion = dist(p.pos_x, p.pos_y, mouseX, mouseY);
float distEquipe = dist(e.pos_x, e.pos_y, mouseX, mouseY);
float threshold = p.radius/2;
if (distPion>threshold && distEquipe>threshold && (p.hovered || p.dragged)) {
p.dragStop();
p.hoverStop();
} else if (distPion<=threshold && !p.hovered) {
println(p.id+1);
p.hoverStart();
} else if (distEquipe<=threshold && !p.dragged) {
println(p.id+1);
p.dragStart();
}
//if (distPion<p.radius/2 && !p.hovered) {
// println(p.id+1);
// p.hoverStart();
//} else if(distPion>=p.radius/2 && p.hovered) {
// p.hoverStop();
//} else if(distEquipe<e.radius/2 && !p.hovered) {
// println(p.id+1);
// p.dragStart();
//} else if(distEquipe>=e.radius/2 && p.hovered) {
// p.dragStop();
//}
}
}
void mousePressed() {
//println(mouseX, mouseY);
for (int i = 0 ; i < equipes.length; i++) {
Pion p = equipes[i].pion;
float d = dist(p.pos_x, p.pos_y, mouseX, mouseY);
if (d<p.radius/2) {
println(p.id+1);
p.dragStart();
break;
}
}
}
void mouseReleased() {
for (int i = 0 ; i < equipes.length; i++) {
Pion p = equipes[i].pion;
if (p.dragged) {
p.dragStop();
}
}
}
void draw()
{
image(backgroundImage, 0, 0, displayWidth, displayHeight);
for (int i = 0 ; i < equipes.length; i++) {
equipes[i].update();
}
}