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248 lines
6.1 KiB
248 lines
6.1 KiB
PImage backgroundImage;
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Equipe[] equipes;
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Position[] positions;
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int nombreEquipes = 42;
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PFont quicksandFont;
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boolean EDITING;
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Table table_Cercles, positionTable, scoreboard;
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float[] coord_x;
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float[] coord_y;
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int[] coord_rayon;
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void setup() {
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size(displayWidth, displayHeight);
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fullScreen(1);
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//randomSeed(3);
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//frameRate(60);
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colorMode(RGB, 255);
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rectMode(CENTER);
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noStroke();
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EDITING=false;
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table_Cercles = loadTable("data/positionTable.csv", "header");
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quicksandFont = loadFont("Quicksand-Bold-40.vlw");
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backgroundImage = loadImage("backgroundImage.jpg");
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image(backgroundImage, 0, 0, displayWidth, displayHeight);
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equipes = new Equipe[nombreEquipes];
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for (int i=0; i<equipes.length; i++) {
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equipes[i] = new Equipe(i);
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}
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positions = new Position[table_Cercles.getRowCount()];
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for (int i=0; i<table_Cercles.getRowCount(); i++) {
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positions[i] = new Position(table_Cercles.getInt(i, "id"));
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positions[i].radius = (i==0 || i==table_Cercles.getRowCount()-1)? 145: 60;
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positions[i].posX = table_Cercles.getFloat(i, "posx");
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positions[i].posY = table_Cercles.getFloat(i, "posy");
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}
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}
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void mouseMoved() {
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// pour chaque équipe
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for (int i = 0 ; i < equipes.length; i++) {
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Equipe e = equipes[i];
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Pion p = e.pion;
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// calcul de distance entre la souris et le pion
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float distPion = dist(p.posX, p.posY, mouseX, mouseY);
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// calcul de distance entre la souris et l'emplacement d'équipe
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float distEquipe = dist(e.pos_x, e.pos_y, mouseX, mouseY);
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// seuil de collision
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float threshold = p.radius/2;
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// si la souris est au delà du seuil de collision et que le pion est dans un état actif
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if (distPion>threshold && distEquipe>threshold && (p.hovered || p.dragged)) {
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// cloture des deux états
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p.dragStop();
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p.hoverStop();
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break;
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// si la souris est sous le seuil de collision du pion et qu'il n'est pas déjà dans l'état survolé
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} else if ((distPion<=threshold || distEquipe<=threshold) && !p.hovered) {
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// activation de l'état survolé
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p.hoverStart();
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break;
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}
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}
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if (EDITING) {
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for (int i = 0 ; i < positions.length; i++) {
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Position p = positions[i];
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float distPosition = dist(p.posX, p.posY, mouseX, mouseY);
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float threshold = p.radius/2;
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if (distPosition>threshold && (p.hovered || p.dragged)) {
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p.dragStop();
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p.hoverStop();
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break;
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} else if (distPosition<=threshold && !p.hovered) {
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p.hoverStart();
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//println(p.posX, p.posY);
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break;
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}
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}
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}
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}
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void mousePressed() {
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for (int i = 0 ; i < equipes.length; i++) {
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Pion p = equipes[i].pion;
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float d = dist(p.posX, p.posY, mouseX, mouseY);
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if (d<p.radius/2) {
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//println(p.id+1);
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p.dragStart();
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break;
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}
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}
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if (EDITING) {
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for (int i = 0 ; i < positions.length; i++) {
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Position p = positions[i];
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float d = dist(p.posX, p.posY, mouseX, mouseY);
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if (d<p.radius/2) {
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//println(p.id+1);
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p.dragStart();
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break;
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}
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}
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}
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}
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void mouseDragged() {
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for (int i = 0 ; i < equipes.length; i++) {
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Pion p = equipes[i].pion;
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if (p.dragged) {
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p.posX = mouseX+p.offset.x;
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p.posY = mouseY+p.offset.y;
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// cloture de la boucle for, pour ne pas cibler plusieurs pions si c'était possible
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break;
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}
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}
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if (EDITING) {
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for (int i = 0 ; i < positions.length; i++) {
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Position p = positions[i];
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if (p.dragged) {
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p.posX = mouseX+p.offset.x;
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p.posY = mouseY+p.offset.y;
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break;
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}
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}
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}
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}
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void mouseReleased() {
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for (int i = 0 ; i < equipes.length; i++) {
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Pion p = equipes[i].pion;
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if (p.dragged) {
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p.dragStop();
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equipes[i].setScore(findClosestPositionFrom(p).getScore());
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saveScoreboard();
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}
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}
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if (EDITING) {
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for (int i = 0 ; i < positions.length; i++) {
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Position p = positions[i];
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if (p.dragged) {
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p.dragStop();
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savePositionTable();
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}
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}
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}
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}
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void mouseWheel(MouseEvent event) {
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// pour chaque équipe
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for (int i = 0 ; i < equipes.length; i++) {
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Equipe e = equipes[i];
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Pion p = e.pion;
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// calcul de distance entre la souris et l'emplacement d'équipe
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float distEquipe = dist(e.pos_x, e.pos_y, mouseX, mouseY);
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// seuil de collision
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float threshold = p.radius/2;
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// nouveau rayon
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int radius = p.radius + event.getCount()*-5;
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// si la souris est sous le seuil de collision
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if (distEquipe<=threshold && radius>20 && radius<120) {
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p.radius = radius;
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}
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}
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}
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void savePositionTable() {
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positionTable = new Table();
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positionTable.addColumn("id");
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positionTable.addColumn("posx");
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positionTable.addColumn("posy");
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for (int i = 0 ; i < positions.length; i++) {
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Position p = positions[i];
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TableRow position = positionTable.addRow();
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position.setInt("id", p.id);
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position.setFloat("posx", p.posX);
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position.setFloat("posy", p.posY);
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}
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saveTable(positionTable, "data/positionTable.csv", "csv");
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}
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void saveScoreboard() {
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scoreboard = new Table();
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scoreboard.addColumn("equipe");
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scoreboard.addColumn("score");
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for (int i = 0 ; i < equipes.length; i++) {
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Equipe e = equipes[i];
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TableRow scoreEquipe = scoreboard.addRow();
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scoreEquipe.setInt("equipe", e.id+1);
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scoreEquipe.setInt("score", e.score);
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}
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saveTable(scoreboard, "data/scoreboard.csv", "csv");
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}
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Position findClosestPositionFrom(Pion pion) {
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Position closest = positions[0];
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for (int i = 0 ; i < positions.length; i++) {
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Position position = positions[i];
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float distPion = dist(pion.posX, pion.posY, position.posX, position.posY);
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float distClosest = dist(pion.posX, pion.posY, closest.posX, closest.posY);
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if (distPion<=distClosest) closest = positions[i];
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}
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return closest;
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}
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void draw() {
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image(backgroundImage, 0, 0, displayWidth, displayHeight);
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for (int i = 0 ; i < equipes.length; i++) {
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equipes[i].update();
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}
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if (EDITING) {
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for (int i = 0 ; i < positions.length; i++) {
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positions[i].draw();
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}
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}
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}
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