Ajout de l'affichage des tours
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@@ -23,7 +23,7 @@ class Equipe {
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void update() {
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// affichage de l'emplacement d'équipe, qui restera toujours fixe
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color bgColor = color(235, 112, 71, 0.8);
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color textColor = color(200);
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color textColor = color(240, 240, 80);
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fill(bgColor);
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stroke(bgColor);
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strokeWeight(0.5);
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4
Pion.pde
4
Pion.pde
@@ -7,9 +7,9 @@ class Pion extends Position {
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Pion(int id) {
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super(id);
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this.bgColor = color(0, 0, 0);
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this.textColor = color(255, 255, 255);
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this.textColor = color(240, 240, 80);
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this.posX = floor((displayWidth-margin*2)/nombreEquipes)*id+radius/2+margin;
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this.posY = displayHeight-28;
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this.posY = displayHeight-42;
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this.radius = 30;
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}
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@@ -153,8 +153,8 @@ class Scoreboard {
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if (teams.size()==0) continue;
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// affichage du score
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fill(color(150,0,0));
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rect(offsetX-55, offsetY, 50, 80);
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fill(color(0,0,0));
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rect(offsetX-66, offsetY+20, 55, 50);
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fill(color(240, 240, 80));
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stroke(color(0, 0, 0));
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strokeWeight(1);
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